This gallery is a small selection of some my favourite materials I created during the production of Black Flag Resynced. When I was embedded with the Ship Team. Some other tasks included: texel density pass, colour calibration pass, optimization, and bug fixing.
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These trim materials were created to wrap around and give bevel details to the mesh. The trim layout was universal allowing the team to swap between material trims seamlessly.
To keep things relatively cheap, we also used mesh decals for destruction on the ships. This meant that all the destruction decals could be put on a singular texture for optimisation
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Every material showcased in this gallery was made in Substance 3D Designer and Photoshop and rendered in Anvil
Please check out the rest of the amazing texture team
► Singapore Texture Team :
Monica Marshellina, Russell Chua, Zhi Hong Ong
► India Texture Team :
Salil Harchekar
► Chengdu Texture Team :
Ye Hang
► Philippines Texture Team :
Christopher Palo, Dan Joseph Abordo
► Bordeaux Texture Team :
Vadim Tougeron, Camille Arnoux, Julien Delannoy
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As always, this was a team effort, and I'm grateful to everyone involved in the creation process. Special thanks to the tagged artist for creating or authouring the materials.
http://www.artstation.com/mmonica
https://www.artstation.com/awyea123
https://www.artstation.com/cpalo
https://www.artstation.com/camillearnoux