Russell Benjamin Chua
Senior Texture Artist @UBISOFT | Hobby illustrator
Singapore, Singapore
Summary
Russell Benjamin Chua is a CG generalist based in Singapore, with a skill set ranging from concept art, illustrations, matte painting to high poly modeling, low poly optimization and texturing for high and low assets. He also has a tendency for over-optimised textures, low polycounts and 400ish layer PSD files. Although his style typically sways towards realism, he hopes to be a versatile artist by the end of it all.
Besides modelling and doodling, Russell likes to build Gundam and tries to straighten his messy hair.
Skills
Concept ArtConcept DesignIllustrationMatte PaintingProp ModelingCharacter ModelingLow-poly ModelingTexturingVisual EffectsHigh-poly ModelingPhoto-manipulationLook DevelopmentPhotogrammetryPBR TexturingTexture BakingRetopology
Software proficiency

3ds Max

ZBrush

Substance 3D Painter

Substance 3D Designer

Quixel Suite

NDO

Megascans

DDO

Photoshop

RealityScan

Marmoset Toolbag

Unreal Engine

CrazyBump

xNormal

After Effects

Toon Boom Studio

Illustrator

Twinmotion
Productions
Video Game
Skull and Bones
Year
2018
Role
Texture artist
Company
Ubisoft Singapore
Video Game
Teppen
Year
2019
Role
(Freelance) Illustrator
Company
Capcom
Board & Card Games
Bakugan Battle Planet
Year
2018
Role
(Freelance) Illustrator
Company
Spin master
Video Game
Assassin's Creed Origins
Year
2017
Role
3D Art Intern
Company
Ubisoft Singapore
Video Game
Shadow Bound
Year
2016
Role
Environment Artist, Environment Texture Artist, Environment Art style assurance
Company
Digipen institute of technology
Experience
Texture artist at Ubisoft Singapore
Singapore, Singapore
A texture artist assisting in asset creation and environmental texture creation.
Junior Texture artist at Ubisoft Singapore
Singapore, Singapore
February 2021 - April 2022
A texture artist in the biome department. Handled the creation of tiling textures and unique pipeline for decorative assets.
CG Generalist Asset Specialist at CraveFX
Singapore, Singapore
November 2017 - February 2021
A CG generalist on various projects ranging from vis-dev to asset and texture creation.
Freelance Digital Illustrator at Volta
Singapore, Singapore
October 2017 - April 2020
An artist on various projects dedicated to creating illustrations and high-end concept art for
video games.
3D Art Intern at Ubisoft Singapore
Singapore, Singapore
January 2017 - August 2017
Art support and creation for level artist and designers; creating textures, environment props, decals.
Level debugging, terrain building, AI pathfinding and debugging.
3D Artist at Digipen Singapore
Singapore, Singapore
January 2016 - August 2016
Art support and asset creation for the environment team. Helped to fine tune the environment texture style, and assisted in environment props and texture creation.
Game is playable here!
https://games.digipen.edu/games/shadowbound
Teaching Assistant at Digipen Singapore
Singapore, Singapore
June 2014 - September 2016
Teaching Assistant for Basic art modules and Advance Production project modules by assisting the lecturer & students during and after class hours.