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World Materials / Skull and Bones

More images to be uploaded at a later date
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The following will be a collection of some of the many materials I made while working on Skull and Bones. I was responsible for creating new materials, updating and spinning-off old ones, and creating new blend maps, trims, and decals, among other stuff. Making all the materials combine well with each other and create different blends and variations (damp, wet, with lichen, burned, dirty, damaged, etc...) Shown is my first contribution to the world, a blue patched canvas to be used in the Pirate Den Telok Penjarah.
This project was a massive team effort with a long history, a collaborative achievement, done by many great individuals.
Congratulations to all the great people responsible for pulling this off! I would particularly like to thank and congratulate the teams I had the pleasure to work with at Ubisoft Philippines, Ubisoft Chengdu, Ubisoft Shanghai, Ubisoft Montreal and Ubisoft Paris for their incredible work and constant support during this adventure.
Special thanks to Nathan Tang for his guidance and direction.
Please check out some of the team that made this possible!
https://www.artstation.com/dannyhung63
https://www.artstation.com/hoowaikhinn
https://www.artstation.com/levitorre

Blue patched canvas

Blue patched canvas

Native painted rock

Native painted rock