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Singapore Bicentennial

Hi guys! I'm happy to share my work on the Singapore Bicentennial. We worked on the first two acts of the hour long experience. Huge shoutout to the team at CraveFX for pulling together and throwing so much effort into creating and animating this behemoth in the span of six months.

I worked primarily on ACT 2 character look dev and creation, where I was responsible for majority of the modelling and texturing. However, I also handled any matte painting required in the late production. Character QA fell to me as production progressed. Characters were rendered with Octane, scuplted in zbrush, retopo in max (due toa concern of long render times), textured in substance painter.

Thanks to my co-worker Samanta Lee for tackling the extra characters. Rigging was done by the amazing Grey Pham. Art Direction by Joshua Tan

Scene lead: Grey Pham

Scene lead: Grey Pham

Scene lead: Si Shuo Yang

Scene lead: Si Shuo Yang

Scene lead: Joshua Tan

Scene lead: Joshua Tan

Scene lead: Yi Hui Khoo

Scene lead: Yi Hui Khoo

Look dev for the map of the Malaya peninsula

Look dev for the map of the Malaya peninsula

Look dev for the Sultan's escape

Look dev for the Sultan's escape

Matte painting + look dev for audiences point of view

Matte painting + look dev for audiences point of view

Matte painting of the burning village

Matte painting of the burning village

Pitch concept of character look dev

Pitch concept of character look dev

Model sheet for Raffles

Model sheet for Raffles

Final model for Raffles, rendered in Marmoset

Final model for Raffles, rendered in Marmoset

Final model for Farquhar, rendered in Marmoset

Final model for Farquhar, rendered in Marmoset

Some detail renders

Some detail renders

Other modular characters I created.

Other modular characters I created.

Each crowd characters has 6 different model and texture variations.

Each crowd characters has 6 different model and texture variations.