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Architectural materials / Assassin's Mirage

This gallery is a small collection of some of the materials I made during the production of Mirage.
Though my mandate was to aid the texture team in retakes and localising existing legacy textures, I helped with other texture request. Featured here are some of the materials for the slum architecture and ruins kit.

Every material showcased in this gallery was made in Substance 3D Designer or Photoshop and rendered in Marmoset Toolbag.
While these materials were made for the slum areas, most of them were also put in the material library and can be found throughout the game.

BIG kudos to Vadim Tougeron
https://www.artstation.com/vadim_tougeron

A peeling painted wood trim material iproduced in Substance Designer

A peeling painted wood trim material iproduced in Substance Designer

Coloured variations using the base material as a customisable node.

Coloured variations using the base material as a customisable node.

A slightly smooth adobe produced in Substance Designer

A slightly smooth adobe produced in Substance Designer

Brick material produced in Substance Designer

Brick material produced in Substance Designer

Decal material to cap or add detail to corners.

Decal material to cap or add detail to corners.

A weathered stone material.

A weathered stone material.