Website powered by

Armored Hull Materials / Skull and Bones

More images to be uploaded at a later date
-------
Probably one of my favourite trims I worked on.

During the closing months of the Skull and Bones production, I headed the Ship Armor Workflow where Concept Artist designs, Modelers needs and Texture Artists constraints were synchronized in a very short time to achieve another way for players to express themselves. Identifying the needs, budget, then creating the benchmark from scratch in Substance Designer. Then documented and helped train, guide and review house and external artists work on the topic.

This project was a massive team effort with a long history, a collaborative achievement, done by many great individuals.
Congratulations to all the great people responsible for pulling this off! I would particularly like to thank and congratulate the teams I had the pleasure to work with at Ubisoft Philippines, Ubisoft Chengdu, Ubisoft Shanghai, Ubisoft Montreal and Ubisoft Paris for their incredible work and constant support during this adventure.

Special thanks to Andie Sulistio for his guidance and direction.
Please check out some of the team that made this possible!
https://www.artstation.com/cwchunwei
https://www.artstation.com/charmainec
https://www.artstation.com/callmejj

Black prince hull armour

Black prince hull armour