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Raksasa - Creature Design

My contribution to the creature design for Papahan films new pilot episode for Raksasa.

It was an interesting project to work on as it was created with a variety of techniques, utilizing photogrammetry and sculpting in Zbrush.
You can see the various stages in design here. The creature was sculpted in zbrush, baked down in Marmoset and textured in Substance Painter. The final model stood around 28k Verts and 6 UDIM textures of various resolutions.
The creature's tongue was created via photogrammetry from the prop tongue done by Second Skin Studio. Scanned, cleaned up, retopo'd, patched up and textured to produce a usable asset.

Please read the individual images captions if you want learn more.

Amazing rigging by Chong En Xin

Raksasa, a sea louse mutated by time, hate and toxic waste.

Raksasa, a sea louse mutated by time, hate and toxic waste.

I made the base concept in ZBrush first, using some XYZ textures to help with the detail. After decimation, it was brought to max for retopo.

I made the base concept in ZBrush first, using some XYZ textures to help with the detail. After decimation, it was brought to max for retopo.

Baked down the lowpoly in marmoset and textured the UDIMs in Substance Painter.

Baked down the lowpoly in marmoset and textured the UDIMs in Substance Painter.

Some close ups of it's mutated features.

Some close ups of it's mutated features.

Wires on the baked down low poly with just the AO and Normal map applied.

Wires on the baked down low poly with just the AO and Normal map applied.

The tongue was a new workflow using photogrammetry. Taking a ton of photos before throwing it into meshroom to generate the mesh.

The tongue was a new workflow using photogrammetry. Taking a ton of photos before throwing it into meshroom to generate the mesh.

Retopo was done in 3ds max and baking was done in marmoset toolbag. Substance painter was used for the cleaning and enhancing the textures.

Retopo was done in 3ds max and baking was done in marmoset toolbag. Substance painter was used for the cleaning and enhancing the textures.

A quick concept for the pitch.

A quick concept for the pitch.

The concept quickly developed into an over sized sea louse due to technical limitations.

The concept quickly developed into an over sized sea louse due to technical limitations.

Colour Scheme refinement.

Colour Scheme refinement.