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CraveFX VOL.2

Another small collection of some work I've done in the past year at CraveFX ranging from concepts, key vis dev to modelling and illustration for animated shorts. I’d like to give a huge thanks to Josh and Davier for their art direction and the Crave team that worked on these projects with me.

An arch vis in Twinmotion, which was fun to work with. Quick to literate on changes and easy to learn.

An arch vis in Twinmotion, which was fun to work with. Quick to literate on changes and easy to learn.

Meshes were all custom build and baked down. Then textured with tillable materials from quixel and designer.

Meshes were all custom build and baked down. Then textured with tillable materials from quixel and designer.

A rushed short animation where I had the pleasure of working on the characters and some hero assets.

A rushed short animation where I had the pleasure of working on the characters and some hero assets.

Textured in Substance painter and rendered with Octane.

Textured in Substance painter and rendered with Octane.

Scene layout, lighting and assets by Aaron Quek

Scene layout, lighting and assets by Aaron Quek

Scene layout, lighting and assets by Loh Yi Hui.

Scene layout, lighting and assets by Loh Yi Hui.

A key frame vis dev for an anime looking ad during pre production.

A key frame vis dev for an anime looking ad during pre production.