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Food Photogrammetry

Hi guys!

I'm happy to share with you some recent assets I did for AR usage. It came with some fun challenges, namely optimising the tri count under 1k and using the traditional diffuse specular textures with as small texture resolution as possible. Ultimately the style was changed so these assets were abandoned in their current state.

Was responsible for testing and figuring out an efficient production pipeline for my team to follow which could match the lead time given. The first 3 assets featured here were done as benchmark. Tableware was modelled and baked out by Aaron Quek. Presented in Marmoset.

The scans we received varied in quality, so a bit of work was put in for clean up and light neutralisation after baking. The lighting and shadows were put back later non-destructively in Substance painter for more control over the output.

Thanks for dropping by, do visit my partner in crime https://www.artstation.com/aaronquek

Teriyaki chicken don

Teriyaki chicken don

Wires and 1k textures with reduced supporting maps

Wires and 1k textures with reduced supporting maps

Hainanese chicken rice

Hainanese chicken rice

A slice of watermelon

A slice of watermelon

Portuguese egg tart

Portuguese egg tart

Mesh and initial textures done by Aaron Qwek. I handled the final texture push and tweaks. Gotta get that center to look right.

Mesh and initial textures done by Aaron Qwek. I handled the final texture push and tweaks. Gotta get that center to look right.

Pineapple pizza  ( ͡° ͜ʖ ͡°)

Pineapple pizza ( ͡° ͜ʖ ͡°)

Mesh and initial textures done by Aaron Qwek. I handled the final texture push and polish

Mesh and initial textures done by Aaron Qwek. I handled the final texture push and polish

Cursed aluminium pizza as the final image :D

Cursed aluminium pizza as the final image :D