Hi guys!
I'm happy to share with you some recent assets I did for AR usage. It came with some fun challenges, namely optimising the tri count under 1k and using the traditional diffuse specular textures with as small texture resolution as possible. Ultimately the style was changed so these assets were abandoned in their current state.
Was responsible for testing and figuring out an efficient production pipeline for my team to follow which could match the lead time given. The first 3 assets featured here were done as benchmark. Tableware was modelled and baked out by Aaron Quek. Presented in Marmoset.
The scans we received varied in quality, so a bit of work was put in for clean up and light neutralisation after baking. The lighting and shadows were put back later non-destructively in Substance painter for more control over the output.
Thanks for dropping by, do visit my partner in crime https://www.artstation.com/aaronquek